Doctor Who Roleplaying Game

The Doctor Who Roleplaying Game (simplified as DWRPG) is a tabletop RPG produced by Cubicle 7.

DWRPG is the core system used by The Game of Rassilon. The First Edition and its sourcebooks were published between 2009 and 2020, and was used from season 1 through to season 3. The Second Edition was published in 2021, and will be used for season 4.

Game Information
DWRPG is primarily geared towards collaborative storytelling and non-violent problem-solving. Each player character, as well as NPCs, are allotted Story Points which can be spent to alter the narrative of the game or to improve the success rating of dice roles. Story Points can also be earned through strong roleplay (at the GM's discretion), or by willingly reducing the success of a dice roll.

In the First Edition of the game, characters can add Traits to their sheet which will affect their dice rolls in certain circumstances, or provided them with strengths or weaknesses. By the release of the Twelfth Doctor Sourcebook there were dozens of Traits spread across over 20 different sourcebooks. Traits were removed for the Second Edition of the game in favor of Distinctions.

DWRPG also handles turn orders during Scenes in a specific manner. Whereas other systems, such as Pathfinder or Dungeons & Dragons, require the player characters to roll initiative, DWRPG differs by always having all participants in a scene take their turns in the same order:


 * Talkers: Anyone wishing to talk.
 * Movers: Anyone wishing to move, or to run from combat. (This is labeled "Runners" in First Edition.)
 * Doers: Anyone wishing to perform a non-combat action.
 * Fighters: Anyone wishing to perform a combat action that would inflict harm on another participant.

The game also features specific rules for Chases - where a character or characters are being chased by another character, monster or alien.

Specific to the Doctor Who format, the sourcebook The Time Traveller's Companion includes instructions for rolling a Time Lord character, and for regeneration. These rules are massively simplified for the Second Edition, where they are instead included in the core rulebook.